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Buddha photogrammetry
Reality Capture results of Buddha #1

Reality Capture results of Buddha #1

Zbrush cleanup

Zbrush cleanup

Workstation setup

Workstation setup

Reality Capture results of Buddha #2.

Reality Capture results of Buddha #2.

Zbrush cleanup of Buddha #2

Zbrush cleanup of Buddha #2

Table prop

Table prop

Other minor background props

Other minor background props

Buddha photogrammetry

For this project I used photogrammetry to scan in 2 buddha statues, as well as making some environment props to support the scene. Everything was imported and rendered with in UE5. I look forward to working more with photogrammetry in future projects!
I used Quixel Megascans for the placemat, wall and wooden tabletop texture. Stools are Quixel assets as well

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